Warning! Lower your sound volume settings, SFX might be too noisy for headphones and speakers on volume higher then 20.
Also Exit button intended to be present only on desktop versions. I totally forgot to hide it before WebGL export. Don't press it on web version, unless you really wont to break Restart button behaviour =)
It works fine on Windows, Mac and Linux versions.
I'll fix this issues in post jam build release.

Hello awesome people! 
Here is my first entry for game jams.
Firstly I'll start with credits to people who made this possible for me:

Thanks to Kenney for his awesome assets, minor part of which I used in this project.
Thanks to GDQuest authors for inspiration and some awesome tutorials!
Thanks to Play on Loop collective for providing free loopable music for indie devs.
Thanks to CosmicD and Breviceps from freesound for providing some awesome sfx.
Thanks to Ben Tristen and Yan Barett for awesome Udemy course about game development with Godot.

And ofcourse thanks to Trijam organizers (if it right word to use).

1. I oficially failed main task. My first build was somewgere near 3 hours, but I encountered some strange export bug when everythyng worked in editor, but crushed after windows export without any error. So It took me at least 6 hours for first build, two to three hours for second and I honestly have no idea how long I was "polishing"  third build.

2. About game. This is classic 2D spaceplane/aircraft shoot-em-up game with minor tweaks. As last humanity hope, you are piloting cargo plane with BFG mounted on top of it. (Plane and UFO models made in Kenney's Assets Forge and exported as sprites).
This BFG is a absolute killing machine, if only you will keep killing aliens, or you will run out of energy both for the gun and plane turbines. Aliens will warp right into the battlefield with shield protection, but they'll became vulnurable as soon as they try to shoot at you. Best tactic to for killing them and collecting energy will be shooting top ones. Without those nasty antigravity turned on - they ships quite heavy and noone will be glad to recieve their tap to the head.

3. Game might be unbalanced since a had no time to polish it more. I'll might come back to finalyze it (add some bosses, fine-tune balance e.t.c.).

4. Honestly, idk what say more. Just try the game and give your honest opinion.
Controls are: W - to fly UP, S - to fly down, Space - to shoot 'em all!

NOTES for players
Linux and Mac builds untested. Please share your expirience with them if you playing on those platforms!

If you  found any bug or typo - contact me on twitter or telegram @deusalgor

Source code also avialable at gitlab: https://gitlab.com/deusalgor/shoot-them-down

p.s. Have a nice day!

Download

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Click download now to get access to the following files:

(Linux)Shoot Them Down.zip 16 MB
(Mac)Shoot Them Down.zip 28 MB
(Win64)Shoot Them Down.zip 16 MB

Development log

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